Absolutely helps, very effective — I'll keep doing it daily during transitions without me.
For Teachers & Classrooms
PNEUOMA gives teachers breathing games, regulation activities, and classroom reset routines that help students self-regulate in minutes.
Early Classroom Pilot
PNEUOMA was piloted in a kindergarten classroom at Pattengill Elementary. During the pilot, the teacher reported that the routines were effective, supported classroom transitions, and were useful enough to continue using without the founder present.
Absolutely helps, very effective — I'll keep doing it daily during transitions without me.
A kindergarten teacher reported the routines were effective and useful enough to continue using during daily transitions.
During the pilot, the teacher initiated a transition routine without founder facilitation.
Students practiced short group reset routines designed for calm, focus, and smoother transitions.
The routines were tested during normal school-day transitions, not in a controlled lab environment.
Pilot observations are teacher-reported and based on early classroom implementation. PNEUOMA is an educational regulation support tool and does not diagnose, treat, cure, or prevent medical or behavioral conditions.
Free for Teachers
Get the free classroom regulation toolkit: 27 breathing games, transition scripts, morning reset routines, and emotional check-in activities.
"What if the most powerful technology in the world wasn't built to capture attention — but to regulate it?"
The PNEUOMA Platform
A complete ecosystem of experiences designed around one mission: training the human nervous system to find balance.
Immersive experiences where breath, touch, and sound become the controller. Play that heals.
25 LIVE · 9 IN DEVELOPMENT →Daily regulation tools, breathing guides, biofeedback dashboards, and progress tracking.
PNEU LIVE · More Coming 2026 →Structured 2-minute to 20-minute regulation sessions for specific moments and needs.
8 LIVE · Morning · Sleep · Crisis →Co-regulation experiences. Parent-child. Classroom. Therapy groups. Heal together.
6 LIVE · Classroom · Family · Remote →Build worlds, design planets, express yourself. Creativity as regulation.
5 LIVE · World Builder · Universe →Research platforms exploring sound, light, and healing. Resonance, sonoluminescence, and more.
5 MODULES · Resonance Lab Featured →Build on PNEUOMA. Integrate biofeedback regulation into any application or device.
Developer program openingBreath sensors, wearables, and dedicated devices. The future of biofeedback gaming.
R&D PhaseEnterprise Solutions
The first games actually allowed in classrooms
Regulation support for care settings
Population-scale wellness infrastructure
For Every Stage of Life
Colorful, gentle experiences that teach emotional regulation through metaphor and play. No reading required. Voice and touch controls. Parent co-play modes available.
More complex systems that reward mastery. Narrative-driven experiences that help tweens understand and name their internal states. Private progress tracking.
Performance-focused tools for students and athletes. Stress inoculation before tests. Pre-competition centering. Social anxiety preparation. No childish aesthetics.
Sophisticated biofeedback systems for stress recovery, burnout prevention, and peak performance. Minimal UI. Maximum impact. Data-driven progress.
Accessible experiences designed for cognitive health, fall prevention through balance training, and social connection. Large text, simple controls, meaningful outcomes.
Purpose-Driven Design
Reduce anxiety, lower stress, find peace
15+ experiencesSharpen attention, reduce distraction
12+ experiencesActivate, uplift, prepare for action
8+ experiencesWind down, release, prepare for rest
6+ experiencesShift states, change contexts, reset
10+ experiencesCo-regulate, bond, attune with others
6+ experiencesTry Now
The Field of Still Water
Navigate a glowing dreamscape where your breath controls everything. Calm breathing opens paths, steadies bridges, and befriends light creatures.
Play NowSound-based regulation
Grow a garden of sound. Hum to plant seeds, breathe to nurture growth, find harmony to unlock new species.
Play NowTouch-based calm
Gentle creatures respond to your touch. Slow movements attract, fast movements scatter. Learn the rhythm of patience.
Play NowRhythm-based focus
Sync your breath to the rhythm. A musical biofeedback experience that trains heart rate variability through play.
Play NowEvidence-Based
PNEUOMA experiences are built on decades of research in polyvagal theory, biofeedback therapy, and game-based learning. Every mechanic is designed to activate the parasympathetic nervous system.
Based on an early kindergarten pilot at Pattengill Elementary. Observations are teacher-reported. PNEUOMA does not diagnose, treat, cure, or prevent any condition.
We're actively seeking research partnerships with universities, healthcare systems, and school districts to build the evidence base for regulation technology.
Research Partnership
We're building the infrastructure for human regulation.
Join us as a pilot school, research partner, healthcare provider, or investor.
22 games, 8 rituals, 6 multiplayer modes. School pilots starting Fall 2026.
100+ schools. Healthcare integration. Developer API. Mobile apps.
District-wide deployments. Government contracts. International expansion.
Regulation technology as standard. Every school. Every clinic. Every home.