What makes a game "regulating"
A true regulation game rewards calm. Instead of fast reflexes or competition, success comes from slow breath, gentle movement, or steady focus — so the act of playing is the act of settling the nervous system.
Breath-controlled games
- AURA — deep breaths grow a glowing orb; racing thoughts shrink it.
- Cloud Keeper — the gentlest game, ideal for ages 4+.
- Star Catcher — build a constellation with calm breath.
- Rainbow — breathe to paint the sky.
Touch- and movement-based games
- Tidepool — move gently to keep fish near; rushing scatters them.
- Ember — a tactile companion for when the world feels loud.
The feedback is the teacher: kids see calm working on screen, which builds the felt sense of control that words alone can't.
Pair a game with a feeling check-in
Before and after play, ask a quick check-in ("inside weather?" or "thumb dial"). This links the body experience to emotional vocabulary — the heart of SEL.
Where to use them
- Calm corner / cool-down spot
- Indoor recess
- One-on-one reset with a student who needs a break
- Whole-class, led together via Classroom Sync
See the full lineup any time: all 27+ regulation games → or grab the free toolkit.